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Video Game Cover Design and Commercial Shoot Project

Mrs. Mathis' Homeroom

Mrs. Mathis' Homeroom

Fun project where students invent a new video game, design a cover for it, then shoot a commercial. Perfect for media literacy!
  • Digital product, downloadable

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Total Price: $16.48

Categories: Foreign Languages
Product Type: Printable

Product Description

Fun project where students invent a new video game, design a cover for it, then shoot a commercial. Perfect for media literacy!

In this highly engaging, cross curricular project, students discover the key elements in the design of a cover for a video game. This activity meets several curriculum expectations for Language (Reading, Writing, and Oral Communication), Visual Arts, Drama and Media Literacy. 

The lesson focuses on the main characteristics for the cover of a video game and video game commercial. Students will come up with an idea for a new video game and design a cover case for it. They will then write a script and produce a commercial for their video game. The lesson is in two parts and spreads out over two to three weeks.

Part 1, the video game cover design, starts with a whole class modelled lesson. Then, the students analyse other video game designs and make a list of the main characteristics and the reasons behind them. As students begin to work on their own video game covers, student-teacher conferencing will take place.

Part 2, the creation of a commercial, starts with a whole class modelled lesson. Students watch several appropriate video game commercials (i.e. link to commercials found is provided) and make a list of the main characteristics of this specific type of commercial. Again, as students work on their own commercials, student-teacher conferencing will take place.

Suggestions are made for differentiated learning and the project can very easily be adapted for different learners and for any middle or intermediate grade.

In this product, you will find:
- a four-page, detailed lesson plans
- a short text, in student-friendly language, explaining the differences between overt and implied messages
- guidelines for the design of a video game cover
- guidelines for the commercial (worksheets for planning, creating a storyboard, and writing a simple script)
- rubrics for the design of the video game cover, and for the video game commercial

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