Is a ghost haunting the school pool? Sixth-grader John Hawkins feels all alone until his interest in robotics lands him an invitation to join four of his classmates in a secret group. John, and his new friends, Malene, Hector, Natsumi and Kimmey, pool their knowledge of biology, technology, logic, and chemistry to unravel mysteries that haunt their quiet town. Can they expel the ghost in time for the competition against their cross-town rivals?
Use this free Teacher's Guide to go deeper into the mysteries that the League solves in 'Ghost in the Water'!
This Teacher's Guide is the perfect accompaniment to the award-winning book, The League of Scientists: Ghost in the Water. Teachers can use a cross-curricular approach while reading this book with students. Along with lessons to go along with each chapter, worksheets and hands-on activities are provided at the end of the guide.
Read a sample chapter of the book here!
Who is it for?
5th Graders (10 to 11-year-olds)
6th Graders (11 to 12-year-olds)
7th Graders (12 to 13-year-olds)
8th Graders (13 to 14-year-olds)
Your little scientist
PDF of the amazing Teacher's Guide for The League of Scientists: Ghost in the Water.
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About the Seller
Here at Science, Naturally, we are committed to increasing science and math literacy by exploring and demystifying these topics in entertaining and enlightening ways. We engage readers using both fiction and nonfiction strategies to make potentially intimidating topics intriguing and accessible to scientists and mathematicians of all ages. Our books and e-books are perfect for kids, parents, educators, and anyone interested in gaining a better understanding of how science and math affect everyday life.