When Pablo’s mom loses her job, he decides to start selling marijuana to help pay the bills. It’s only as Pablo faces his school principal that he thinks about the different ways, good and bad, he could have helped his mom. This case study offers teachers a chance to teach students how to consider all aspects that a choice represents for Pablo and, consequently, themselves. We've found that our case studies (written by our students with lessons developed by our instructors) are well received by other students for their sincerity and relatability.
Game Theory Academy's curriculum addresses a key void in youth economic and financial education; being smart about money is about making smart decisions, not about math. No matter how good a student's math skills are, she or he cannot be successful financially without the decision making skills to choose wisely when faced with opportunities and risks.
Who is it for?
10th Graders (15 to 16-year-olds)
11th Graders (16 to 17-year-olds)
12th Graders (17 to 18-year-olds)
9th Graders (14 to 15-year-olds)
Decision tree worksheet that covers decision and outcome mapping
Blank decision tree activity
Common Core Standards?
CCRA.R1 through R8
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About the Seller
Game Theory Academy
Game Theory Academy (GTA) is a non-profit organization with a mission to provide decision-making skills and economic opportunities to low-income and at-risk youth.
GTA teaches students how to think differently about money, increasing their financial stability and academic achievement while decreasing criminal activity.
Young people graduate GTA with improved confidence in navigating the economy, and superior analytical skills they can apply to financial, education, career, and risk decisions.
Business education programs teach decision-making skills that help corporate executives maximize their resources. GTA takes those same concepts and applies them to the life changing decisions young people make as they transition into adulthood.
GTA serves 300 youth ages 16-22 each year in the San Francisco Bay Area.