Coding: the new literacy
Learning to code is becoming a part of the curriculum in K-12, a trend which is expanding rapidly around the world. Code literacy is considered essential not only for future software engineers but for many other occupations as well. A secondary benefit afforded to students learning to code is the development of algorithmic thinking as a basis for problem solving. This type of thinking is a crucial enabler for obtaining important 21st-century skills.
CodeMonkey, an award winning online tool, can provide any school with the advantage of offering its students the opportunity to attain the most cutting edge computer programming education. CodeMonkey has been used by millions of students, and was chosen by governments, districts and thousands of schools worldwide.
Through the CodeMonkey program students will learn concepts such as statements & arguments, objects, loops, variables, arrays, functions, and conditions. CodeMonkey paves the way for students to proceed to learning advanced subjects in Computer Science such as recursion, sorting algorithms, and data structures.
Get all the tools you need – no coding experience required!
Teachers are not required to have any programming experience. Through our short virtual or in-person training they get everything needed to start using CodeMonkey in class. The product includes a curriculum guide and detailed lesson plans. Teachers also have exclusive access to a dashboard where they can track student progress and achievements and display different students’ solutions to the entire class for discussion.
Built in assessment and tutoring
CodeMonkey starts with a linear pathway of challenges. In the challenges students program a monkey to catch all the bananas on the screen. Each solution is checked and graded automatically, and the students get personalized instructions and hints that help them advance at a pace that's right for them, and achieve higher scores. This feature of the platform renders it appropriate for a broad range of levels and learning styles.
Apply learned skills
With CodeMonkey, students apply their newly acquired skills by creating their own challenges for others to solve, empowering learners as teachers and vice versa. Further along the CodeMonkey program, the students advance to create and publish their own games and applications – thus becoming real world software developers.
This package contains:
- One CodeMonkey teacher account
- 30 student accounts
- 300 coding challenges
- Group dashboard for classroom management
- Challenge builder- students build their own challenges
- Detailed lesson plans
- Online support